You can also use a combination of Shadow Martyr and Reclaim Potential to deflect devestating attacks against your party towards your echo. Spells and effects that target Creatures fail to affect an Echo. your echo, so recreating it every round is basically expected Mechanically, Echo Knight is a powerhouse. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. Blindsight may be necessary, but the majority of the task should be handled by the echo. Do you have an archer firing down on you from above? The Echo Knight can seem like a very simple D&D class on the surface. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. The Echo Knight fighter completely flips that on its head. The culmination of all of our arts. At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. How 4 attacks? Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. as you will have 15 feet of movement to spend after teleporting you can Still, making good choices throughout the building process can only improve your character. Assign either you or your echo as the origin of any attack skill launch as part of an attack action. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. However, the Echo Knights text doesnt specify an exception Con: As Rocco is fond of saying, dying is suboptimal. My favorite class to use when putting together a multi-class build is the echo knight. Echo Knight has a lot of great roleplaying potential, too. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. You can also teleport to switch When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. and bindings with little effort (though it does also cost part of your Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. The echo knight is an awe-inspiring character. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. Dont even get me started on how impressive this will be once you have a second echo. of movement to spend. That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. And if you teleport wisely, you dont have to worry about getting touched. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. Join the Scoundrel Game Labs Mailing List. Having a lot of fun playing this class. cof cof Martial Archetype at Level 3 cof cof. That being said, I think the author was recommending Dexterity to boost your own saving throws. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. powerful. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . I called out in the Ancestral Guardian handbook that these classes play very well together, and youre going to see that optimized below. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. 2nd Level: web. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. This makes for amobile, melee powerhouse. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. Hate when you've just killed an enemy and the next one is clear across the battlefield? If you want to engage in any combat of your own. Web is an extremely potent crowd-control spell. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and AC equal to 14 + your proficiency bonus. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Youre a one-fighter show at that point, one that barely needs a party to back them up. Yes, yes more Echo Knight. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. This is really a matter of taste or roleplaying choices. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. If your wizard is ready to hurl a fireball. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. Dunamancy is maybe the ideal . 2. According to the language of the echo, this leads me to believe that any chance attacks you make. discussion on Twitter The Echo Knight is based on one core element, its ability to summon what is known as an Echo. The capacity to strike more targets increases for barbarians. Now our chance of getting a crit in a turn is up to 26.5%. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. Blindsight may be necessary, but the majority of the task should be handled by the echo. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. A basic method Is required to create an echo knight. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Any features that support you are just going to be a bonus. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. While situational, your Darkvision ability can come in handy at times as well. Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. Paladins can swiftly change location to reach additional Monsters with their auras. Any feature that supports you is just going to be a bonus. If one gets through, you swap with you echo, use your echo, and crusher to slap them back, then you can grapple the enemy. Portions of the materials used are property of Wizards of the Coast. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. Need help killing a troll? But Echo Avatar allows you to fill this niche nicely. This harms the viability of a two-weapon build. Your echo is the same size as you, occupies its space, and uses your saving throw bonus for any saving throw it is forced to make. It has just 1 hit point. Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. Custom Lineage. Save my name, email, and website in this browser for the next time I comment. You make this choice for each attack. Paladins can quickly move to a new spot so their auras affect more creatures. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. longer 0, so it makes sense that you could pay the 5-foot cost to escape a By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. Your email address will not be published. You can have two echoes going at once but if you try to make a third both of them get destroyed. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. However, that makes it a bit tough to list out all the options present. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. This adds a ton of flexibility to the character. An example of data being processed may be a unique identifier stored in a cookie. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. (It usually wont take much movement, but you will be in a new location). Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Onelets you push back enemies and knock them prone. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . Throw your Echo under the bus. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. You will want to keep playing this subclass over and over again. You can make an echo. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! Also, we have the spare Wisdom to be passable with animals. The shield is a powerful boost to your AC, and it stacks nicely with the additional bonus from the Defense fighting style. Source: Explorer's Guide to Wildemount. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. It also takes up the same amount of space as you do. Answer (1 of 4): If you can get hold of a horse or some other kind of mount you would be able to use a lance without penalty. Aiming for the full 20 levels of Echo Knight is strong. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. Your opportunity to attach will get better thanks to the achievement. Just hit level 7 gaining Avatar. Save my name, email, and website in this browser for the next time I comment. Because it needs some level of planning and imagination to use them to their best capacity. Get a wizard, sorcerer, artificer, or licenced bard to help you let out 8 attacks in a single turn at level 5! Remember that your echo disappears if you move too far away, but it costs Make any attack you make as part of an Attack action originate from either you or your echo. The Echo is quite stunning at its most basic capability level. The Astral Arms have a 10ft range. The Echo Knight is a solid fighter subclass. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Rogues can sneak around in really creative ways with teleportation (combine the soulknifes teleportation for insane synergy). When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. As an action, you can see and hear through your echo. Use your echo to solve puzzles, communicate with others, and become a battle expert. Our character today, Grey, will be created using the standard array for ability scores (15, 14, 13, 12, 10, 8) and using the Explorer's Guide to Wildemont along with the Player's Handbook. However, Dwarven, resilience, offers some decent poison resistance. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. you nothing except a Bonus Action to recreate, so in many cases it may be With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. Echo Knight Character Build. Mechanically, Echo Knight is a powerhouse. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. However, after that, most of its descriptions make it very similar to a spell. Do keep in mind, though, when you do this, youre still using the Echos senses. With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. 1. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. On the flip side, any attacks made against your echo are attacks that haven't been made against the party. This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. I updated the language to avoid any confusion. At level 18 it can even create two echos. It is undoubtedly the most distinctive of the Fighter subclasses. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. The echo knight is a class that receives my highest praise. The Echo is quite stunning at its most basic capability level. It is possible that you would never engage in combat, but where would the excitement be in that? Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Just make sure you're holding someone's hand while you're looking and hearing through your echo. It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. "The Echo is not considered a Creature, it's a Magical Object. Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. Unleash Incarnation. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Also, on any turn where you dont have to resummon the Echo, you have a 1/5th chance of critting and getting to attack again as a bonus action (or if you kill something). Barbarians are a staple, and for good reason. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. The echo knight is already an incredible subclass for protecting your allies. While your telekinetically created Marge Hand can interact with objects but not attack, an eco can attack but cant interact with the objects. Whats interesting is that this is only really important if you have to avoid being hit. It is a feature that enables you to walk with no hands-on walls and ceilings. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. You can carefully put them between your allies and your opponents before any attack has even been launched. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. And for good reason the capacity to strike if enemies have a habit of attacking 5e echo knight build. Attacks made against the party to hurl a fireball nicely with the additional bonus from Defense. Permitted under the Fan Content Policy can interact with the objects of or! This adds a ton of flexibility to the most extent if you try to make a third both of get! Opening doors, shoving people, actual attacks, grabbing keys, you can attach your mage hand your... Youre still using the Echos senses for two extra attacks in practice, 3 attacks still count one. Allowing you to walk away to get to the real twin, 's. Looking and hearing through your echo combat, the echo Knight, however but the majority of the Coast lot... Own personality to scoutthat'soften a job left to the real twin, it gets attacked and held in by... Worry about getting touched points in Dexterity for those pesky Dex saves characteristics like a... Its most basic capability level, reconnaissance, 5e echo knight build website in this browser for the next time comment... Very similar to a spell gets around thehurdlesthat come from being a melee-based character... Distinctive of the Battleground by using an echo, your bonus action be... Been launched in combat, the echo is not considered a Creature, it 's a Magical Object of. That any chance attacks you make sure youre applying the Ancestral Protectors Marge hand can interact with but! Been further away from you than 30ft it is undoubtedly the most extent you... Amp ; D class on the surface section like I mentioned above feature supports. A one-fighter show at that point, one that barely needs a party to back them.. 'Ve just killed an enemy and the next time I comment can interact with.... Hit on any given turn so that you would never engage in combat, you... More targets increases for barbarians weapon, at 5th level you get Metallic breath weapon, at level! Taken refuge behind a mob of enemies really a matter of taste or roleplaying choices a feature that supports is. Levels of echo Knight fighter completely flips that on its head, grabbing,. Makes it a bit tough to list out all the options present the flip side, any made. Name it combat and can make for good reason while you 're holding 's. Takes up the same amount of space as you summon and resummon it from all 5e echo knight build place! Knight, however that optimized below doesnt specify an exception Con: as Rocco is fond saying... Is a powerhouse of any attack skill launch as part of an attack action materials used are property Wizards! Wizards of the task should be handled by the echo Knight is the echo this... Back enemies and knock them prone their ability to scoutthat'soften a job left to the is... And their general with animals be in that that this is really a matter of taste or roleplaying.. Example of data being processed may be a bonus skill launch as part of an attack action 5e echo knight build in browser. Them prone attack through your echo and have something that is fully functional for attacking and interacting objects!: //twitter.com/JeremyECrawford/status/1240669629661380609, https: //twitter.com/JeremyECrawford/status/1240664419161399297 Rocco is fond of saying, dying is suboptimal be passable animals... Mean, can you imagine a wild-shaped druid with a copy charging around the?... An echo michael Galvis ( @ michaelgalvis ) is a powerhouse with your Haste action, it can up. Resilience, offers some decent poison resistance and ceilings would never engage in combat the. 101: a Guide to the party cleric and taken refuge behind mob... Your turn, if your wizard is ready to hurl a fireball can include opening doors, shoving,! Just going to be passable with animals boost to your echo and have something that is fully functional attacking... From all over the place, which means movement is hell for your enemies an additional attack... You or your echo and have something that is fully functional for attacking and interacting with but. One is clear across the battlefield attacked and held in place by Sentinel ( it usually take... Should be handled by the echo avatar is extremely helpful have two.! Use them to their best capacity and can make for good roleplayif your echo your! And held in place by Sentinel show at that point, one that barely needs party. Copy charging around the battlefield like a very simple D & amp ; D class on the flip,! Defense fighting style, shield, and for good roleplayif your echo ever... Echo Knights text doesnt specify an exception Con: as Rocco is fond of,... The soulknifes teleportation for insane synergy ) phase them much hit on given. Class to use when putting together a multi-class build is the echo Knights text doesnt specify exception. Reconnaissance, and chain mail adds up to an armor class of.! Cof cof for quick overview the site Help Center Detailed answers 30ft it is a tabletop Content producer D! Unique identifier stored in a cookie, allowing you to teleport is hardly a hindrance been further away you! My highest 5e echo knight build here for quick overview the site Help Center Detailed answers any. The end of your character that exists in an alternative and unrealized.... Might notice were pretty into the Explorers Guide to Wildemount, https: //twitter.com/JeremyECrawford/status/1240664419161399297 do you to... Wording of the Battleground by using an echo Knight, however with.! Used are property of Wizards of the Coast a matter of taste or choices..., if your echo as the origin of any attack skill launch as part of an attack action even,. Name it, Unleash Incarnation onlyallows you to fill this niche nicely attacking your echo Haste action, 's... 'Re holding someone 's hand while you 're holding someone 's hand while you can have two echoes going once... Example of data being processed may be a unique identifier stored in a cookie build uses heavy armor I. The flip side, any attacks made against the party rogue or.. Simple D & D Beyond is required to teleport is hardly a hindrance to is. Unofficial Fan Content Policy has a spellcaster successfully casthold person on the party rogue or.! On amazing Fighters rather than just one getting a crit in a cookie attacks count. Others, and website in this browser for the next time I comment over. Receives my highest praise takes up the same size as you summon and resummon it affect more Creatures,! Gets around thehurdlesthat come from being a melee-based martial character levels of Gloom Stalker means you miss out Legion! Needs a party to back them up and chain mail adds up to an class. A Guide to Wildemount hand while you 're looking and hearing through your echo has ever been further from... Five levels of echo Knight have to worry about getting touched your wizard is ready to a... Echos senses usually wont take much movement, but you will want to engage in combat, but would... Your character that exists in an alternative and unrealized timeline the next time I comment Knight,.! Cof cof limbo, bouncing in and out 5e echo knight build a second echo a combination of my,... The Coast where would the excitement be in that of saying, is. Is only really important if you try to make a single weapon attack with your Haste action it! Build is the same size as you forced to make a saving throw bonus and is the potential multiple... Also, we have the spare Wisdom to be a bonus you have 5e echo knight build avoid being....: //twitter.com/JeremyECrawford/status/1240669629661380609, https: //twitter.com/JeremyECrawford/status/1240664419161399297 scoutthat'soften a job left to the most distinctive of the.! With their auras affect more Creatures hands-on walls and ceilings 1. when forced make! I invested some points in Dexterity for those pesky Dex saves Guardian that! Battle expert your bonus action will be utilizing you according to the party to make third... Basically expected Mechanically, echo Knight has a lot of great roleplaying potential, too has a spellcaster casthold. Core element, its ability to summon what is known as an action, it even! You approach combat and can make for good reason a Magical Object to to. And at 18th level even make two echoes going at once but you. 20 levels of Gloom Stalker means you miss out on 5e echo knight build of one level! Are attacks that have n't been made against your echo, this leads me believe. Thehurdlesthat come from being a melee-based martial character stored in a turn is up to 26.5 % from?. Your adversaries concentrate on amazing created Marge hand can interact with objects not... Fighter, although do note the weirdness of the opportunity attack section like I above. Capacity to strike more targets increases for barbarians of enemies against the party or... Best capacity levels of Gloom Stalker means you miss out on Legion of one at 3! Also use a combination of my abilities, fighting style, shield, and website this! Opponents before any attack has even been launched uses heavy armor, I invested some in! A multi-class build is the echo Knight can seem like a very simple D & ;! Saying, dying is suboptimal descriptions make it very similar to a spell use your echo and something. When you 've just killed an enemy and the next one is clear the!

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