What you can't see in a static screenshot comparison is that at lower levels of this setting, a form of geometry 'pop-in' becomes quite noticeable. The rest is: How To Get FPS Counter In Left Corner ? At Medium, the smoke becomes more complex and there are more emissions in the form of sparks from the fire. Another major drawback with this method is that it is performance intensive. You can disable this FPS counter by opening the console again and typing render.drawfps 0 and pressing Enter. disabling all trees, etc.) The screenshots above show that as Mesh Quality is reduced from Ultra to High, some of the buildings lose minor details, particularly noticeable on the portions furthest from the viewer. Take a look at our Stable Gaming Guide for tips on how to get your PC in the best shape. The screenshots above show that it is difficult at first to spot major differences in the overall terrain. You can try 0, 1, 2 or 3. http://www.geforce.com/Optimize/Guides/battlefield-3-tweak-guide. a value of 60 for a 60 FPS cap). The vast majority of the time this isn't due to faulty hit registration as most people believe. The next shot shows SSAO in effect, and the difference is minimal, best seen in the addition of a small amount of shadows to the stack of boxes to the left, the corner of the concrete wall to the top right, and the small clumps of grass to the right of the screen. Disable Motion Blur. BF3 Settings Editor allows you to edit Battlefield 3 settings outside of the game. GPU's are usually at ~99% to get maximum frame rates. The graph demonstrates the clear jumps between each quality level. Anti-Aliasing Deferred: 2x MSAA- Smooths edges, while not as well as 4x, you save yourself some FPS. Fullscreen Resolution: This determines the Resolution of the game image, measured by the number of pixels horizontally and vertically (e.g. Master: This slider is the master volume control, affecting the level of sound effects and spoken dialog. Lower the setting to fix the contrast and bright lightning in the game. Set this command to a value of 0 to disable the built-in Triple Buffering and test to see if it reduces any input lag. No reason to use both, and Post looks great with minimal performance hit.". Sniper Scope: 20-30. It is a very useful program that lets you adjust bf3 settings from outside the game, it even features more advanced settings than those that are found by default in the game, these settings. This variable controls the number of frames prepared by CPU before the processing is transferred to GPU. With 3 month testing, the Firmware V5.0.9. The available options are Low, Medium, High and Ultra, however a DirectX 11-capable graphics card is required in order to enable the High or Ultra settings, because at these settings, tessellation and displacement mapping are used which require DirectX 11 hardware support. At the Low setting, 150MB is allocated to the texture pool; Medium = 200MB; High = 300MB; and Ultra = 500MB. SSAO is Screen Space Ambient Occlusion, which is a relatively less intensive - and less accurate - method, while HBAO is the NVIDIA-developed Horizon-Based Ambient Occlusion solution, which is much more realistic, but comes at a greater cost in performance. Processor: 2 GHz dual core CPU (Quad Core CPU) Memory: 2GB (4GB) RAM Hard Drive: At least 20GB of free space Video Card: DirectX 10 compatible (NVIDIA GeForce 8800 GT minimum, GTX 560 or above recommended) Sound Card: DirectX compatible OS: Windows Vista or Windows 7 Importantly: Battlefield 3 does not run under Windows XP. At the very least make sure to update your graphics drivers to the latest available version, as the latest drivers are specifically optimized for Battlefield 3. If you don't mind the haze effect, combining the two gives the cleanest solution but is really only recommended if you have a fast GPU like a GeForce GTX 570 or 580. The image is still acceptably detailed, but when in motion, the jaggedness becomes an eyesore. Battlelog is a free social platform that ties into Battlefield 4 and Battlefield 3 and lets you socialize, track stats, plan your next game, and more from your web browser! Fortunately you are not limited to these presets, and you should be able to arrive at a better outcome if you adjust the various settings individually - which is what the remainder of this guide is all about. Mesh Quality: A mesh is the 3D wireframe structure of objects in the game world. Don't know why exactly, but Ali studied both Biotch and Computer Science. As the graph shows, higher settings for Texture Quality do not significantly affect FPS. Ultra textures are loaded when you are up close to an object. got a Core2duo 3.2ghz and a 4980 and almost everytime 100% Cpu usage while the GPU seems doing not much on low settings. This is primarily designed for people who wish to take screenshots or make gameplay videos, as otherwise it is very difficult to play the game properly without these important screen elements. Medium brings further improvement, which we can detect most clearly on the lamp post to the left. The higher the resolution you choose, the more detailed the image will be. (Source of images). By default triple buffering is enabled in Battlefield 3, so if after enabling V-sync, you experience input lag (slow responsiveness), you can disable triple buffering to reduce this lag. I'm finding it difficult to spot enemy soldiers (dang camo!) Documents\Battlefield 3\Settings and is called PROF_SAVE_body. Enable frames per second counter at the top right screen of Battlefield 3. Updated: December 6th, 2011. The default is 70 degrees, and here you can select any value between 60 and 90 degrees. In experimenting with this on my system using the performance overlay (see above), I found that as the value increased to 3, CPU spikes became more frequent. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. If set to No, you will only be able to play the BF3 Campaign (singleplayer) mode, or on unranked non-PB multiplayer servers. Enabling this option should improve your aim by making mouse movements more predictable and precise, but again, low framerates and VSync will impact on mouse responsiveness regardless of this setting. Mouse Sensitivity: This slider determines the level of responsiveness of the mouse to your movements. Meanwhile Texture Quality rises and Anisotropic Filtering reaches its maximum of 16x, making surfaces much more detailed throughout. When motion blur is disabled or at its minimum, the scene remains quite clear during fast motion. I got too annoyed with my dinosaur that I went out and bought a gtx 560 just for battlefield. Fullscreen: If you want to run BF3 in a window on your Desktop, as opposed to taking up the entire screen, then select Off here. 2X Scope: 99. It's in part 5 at about 1:15 seconds in. At Off, once again we start with a rather jagged and brittle looking scene. A quad core won't have problems maxing out the game if you have a powerful enough video card. Red Dot: 60-75. Open your console in BF3 ~ key and Enter: render.perfoverlayvisible 1 Pay particular attention to the tiles on the ground and the wall to the left. These are the settings I use for my gameplay. For those who enjoy their eye candy and run a fast GPU, High provides excellent image quality without destroying performance. Any way to make the game easier on the CPU? Powerful new features. The default zoom binding is your Right Mouse Button (RMB), and when this option is set to 'Hold Button', you will only zoom for as long as you hold down RMB; as soon as you let go, you revert to normal view. When and how was it discovered that Jupiter and Saturn are made out of gas? In short any amount of FXAA will introduce some blurring, but FXAA is necessary if you want to reduce the jaggedness of things like foliage. Forums - Battlelog / Battlefield 3 Here are the best set of sensitivity settings to use to get the most out of shotguns in Free Fire: General: 90-100. What happened to Aham and its derivatives in Marathi? Edit: As Jkid stated below, lowering the resolution can give you a lot more FPS. The text file that has some of your settings requires a HEX editor it is located in Because that increases the visibility too much. It is part of the design of the game: Possibly the best tip of all if you're still being frustrated is to try Hardcore mode. Thus setting this option too high may result in stuttering or visible texture streaming. screenshot.format JPG to save screenshots in JPEG format rather than PNG. The screenshots above show some of the differences between the Low, Medium, High and Ultra presets. A great many problems and performance issues, especially stuttering, crashes and slowdowns, can be traced directly to sub-optimal settings in Windows and out-of-date or badly configured drivers. Some, such as. The game is heavily biased towards prone firing. Out of curiosity he says. If your framerate falls below around 20-25 FPS at any time, you will need to adjust your settings to improve FPS and hence keep your mouse feeling suitably responsive. How does a fan in a turbofan engine suck air in. It's an easy way to get more frames and it's also barely noticeable when you're in the heat of battle, keep this setting low. All these options can affect (major or minor) your frame rates. Game Version Used: R3. Why was the nose gear of Concorde located so far aft? and I wondered if there are certain video settings that can improve how soldiers show up. My specs punch a bit higher than yours but it shouldn't make that much of a difference. Hint System: If set to Yes, the game will prompt you with on-screen hints as to how to take particular actions with weapons and vehicles. The key changes in hardcore mode are: the removal of HUD elements such as your ammo and health counter; the lack of red arrows above spotted enemies and enemy vehicles; much greater damage from weapons; and the removal of regenerative health. However it's obvious that High FXAA does the bulk of the work in cleaning up the scene. On the next page we begin our look at the various graphics-related settings in Battlefield 3. It also offers options which you otherwise couldn't tweak in-game.Realmwar. Why is there a memory leak in this C++ program and how to solve it, given the constraints? 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