Padded. Additionally, while attuned to this weapon you cannot be surprised while asleep. Those foolish enough to step out of the natural order of things are culled from it. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. Secrets of the Vault: Mage Forge Vol. Try to find me if you will, but know you do so at your own cost and peril. Check out how this page has evolved in the past. On a hit, a target takes 2d10 lightning damage. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. Bound to Life. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. This dagger has a +2 bonus to attack and damage rolls. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. Reaching inside the bag, however, reveals the presence of a small object made of light. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. Advanced Search. Glory is a suit of full plate armor intricately engraved with angelic imagery. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. While in its cane form, it functions as a quarterstaff. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. On a successful save, the creature takes half as much damage and isn't pulled. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. Siege: Damage dealt to objects or structures by this ring is doubled. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. Curse. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Wondrous Item (bracers), Artifact (requires attunement). This wand has 4 charges. Creatures that succeed on the saving throw take half damage and are not knocked prone. Motherlode! View/set parent page (used for creating breadcrumbs and structured layout). This light is sunlight. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Death's Vigil. The pitch black arrowhead seems to drain the light from around it. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. Melding Fabric. Magic Item (Renaissance Pistol), Rare (requires attunement). While attuned to Oathkeeper you gain the following tenet: "Honesty. This item also functions as a Stone of Good Luck, a Mantle of Spell Resistance, and an Ioun Stone of Regeneration. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Holding it for more than a few minutes causes the holder to feel an affinity towards shadows and the dark. Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. This speed reduction does not stack with multiple attacks. This increase affects any Oath-specific auras as well as the Aura of Courage. While you hold this weapon, you have resistance to damage dealt by beasts. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. If a spell requires a saving throw it is a DC 17 save. Weapon (glaive), Artifact (requires attunement). General Wikidot.com documentation and help section. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. The blade of this glaive glows with a faint flickering light. If the target fails their saving throw, their AC is reduced by 2. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). This time we look at 5e magic items. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. You can use an action to pull the bright object from the bag and throw it up to 20ft. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. Open navigation menu. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Additionally you know the Druid Craft and the Decompose cantrip. You can use each card from the shuffled deck as a magic dart. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. Winter has come. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Forests Fury has three states; dormant, awakened, and ascended. While wearing this coat, you have advantage on Charisma (Deception) checks. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. If you take 10 or more lightning damage while holding this weapon, roll a d20. These clubs have the finesse property. Magical Item (Longsword), Very Rare (requires attunement). Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. As an action you can transform into the aspect of the sand maiden. When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. Arcane propulsion arm. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. Weapon (Longsword), Very Rare (requires attunement). When the attack is made, a wave of fiery heat shoots forward as the attack. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. Wind in excess of 10 miles per hour will clear the smoke. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Nothing against the creator, items like these just turn me right off. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. While attuned to Oathkeeper you may use your action to imbue Oathkeeper with the spiritual manifestation of tenacity and resolve. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. Homebrew Wondrous Items. Additionally this weapon deals 1d4 fire damage on a hit. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. This radius increases to 45 ft. at paladin level 18. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Roll Initiative for the summoned creatures as a group, which has its own turns. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. When all the gems are removed or destroyed, the helm loses its magic. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. close menu Language. You are proficient with this scimitar while you're attuned to it. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. You can use an action to attune to this seed by planting it in rich soil. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. Each card bears one of four types of dragons: black, red, bronze, or silver. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. If you have the extra attack feature, make as many attacks as each action will allow. This change lasts until the attuned creature finishes a long rest. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. Click here to edit contents of this page. Once you cast it this way, you cannot do so again until the next dusk. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Sentience. You have a +1 bonus to AC while wearing this armor. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. Weapon (Club), Very Rare (requires attunement). While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. You must use the same modifier for both rolls. You gain these benefits while attuned to the spellbook. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. These simple looking dice were enchanted by a cleric ofless than honorable intentions. While holding this shield you gain a +2 bonus to Dexterity saving throws. Combined with their spellcasting ability, they're comfortable both up close and from a distance. Sentience. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. Any opportunity attacks taken during the activation of this item are made at advantage. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). Energy Nullification. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. The sash's weight doesnt change. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! The robe's color corresponds to the alignment of the archmage who created the item. Curse. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). Append content without editing the whole page source. When you cast one of the spells above using the blade, the blade maintains concentration for you. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Will to Live. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. Magic Items are presented in alphabetical order within each rarity bracket. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. Finally, this weapon functions as a Decanter of Endless Water. This flask contains a Potion of Greater Healing that has four charges. This dazzling bag is made out of light and appears empty. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. Click here to toggle editing of individual sections of the page (if possible). Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. This armor: Beast Master or Drakewarden ) to your Charisma score creature finishes a long range of feet! Immunity to non-magical attacks and damage rolls and has a normal range of 150 feet a. 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